For more information contact Hui-Liang (Willy) Low, Professor, by calling (815) 280-2441 or emailing hlow@jjc.edu, or Angela Sullivan, Assistant Professor, by calling (815) 280-6638 or emailing asulliva@jjc.edu
Courses
Listed below are the courses being offered to JJC students in game software development. Select one of the syllabus links to learn more or contact one of our instructors listed above.
GAME 200 - Game Design
4 Credit Hours
The course will provide introduction to game design, theory, and game programming. Topics include analyzing game genres, game play, artificial intelligence, storytelling, level design, and play testing. Students will design and write a simple game and design document, much like what is used in the profession.
GAME 202 - Game Visual Graphics
Prerequisites: GAME 200 or Consent of Department
4 Credit Hours*
This course introduces students the basics of 3D graphics. Students will learn the visual effects of rendering, texturing and lighting algorithms. Students will write parts of a ray tracer and create an animation.
GAME 207 - Digital Sound for Computer Games
Prerequisites: GAME 211, and CIS 130 or CIS 236, or consent of department
4 Credit Hours
This course introduces the student to the basics of digital sounds. Course topics include the study of digital sound compression, game audio design patterns, music sequences for games, and sound APIs.
GAME 208 - Educational and Children's Games
Prerequisites: GAME 211, and CIS 130 or CIS 236, or consent of department
4 Credit Hours
This course will explore games that are appropriate for children, while in the educational setting. An analysis of math, word and logic type of games will be evaluated, based on a skill and age level. Students to create and develop a game that is appropriate for an identified skill and aged student.
GAME 211 - Game Development I
Prerequisites: GAME 200, and CIS 130, or consent of department
4 Credit Hours
This course introduces students the development of computer and video games. Students will learn how to design and implement 2D games using game engines.
GAME 212 - Game Development II
Prerequisites: GAME 202, and GAME 211, or consent of department
4 Credit Hours
This course deals with advanced skills and techniques for the development of computer and video games. Students will learn how to design and implement 3D games using game engines.
GAME 213 - Role Playing Game Programming
Prerequisites: GAME 202, and GAME 211, and CIS 246, or consent of department
4 Credit Hours
This course will teach students to use a low level graphic library such as DirectX to create games. Students will learn how to design and implement Role Playing games.
GAME 214 - Cross-Platform Game Development Environments Prerequisites: GAME 211, and CIS 246, or CIS 261, or consent of department
4 Credit Hours
This course will teach students to program games in different platforms (PS2, XBox, PC, and GameCube, etc). Students will learn how to design and implement cross-platform games.
*Effective 1/2/08